Video games are for everyone. But those with disabilities can be left out if developers don’t consider their needs.
In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who have cognitive disabilities.
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Have Mark talk at your studio, university, or event -
Resources
Game accessibility guidelines
Designing to Minimize Simulation Sickness in VR Games | GDC Vault
VR & accessibility | Gamasutra
Harding FPA
OpenDyslexia
FS Me
Music used in this episode
Puzzle Pieces, Lee Rosevere
Substory Theme A (Yakuza 0)
Dynamic Theme Music (Life is Strange: Before the Storm)
Zen 4 (Life is Strange: Farewell)
Main Menu (Life is Strange: Before the Storm)
Have Mark talk at your studio, university, or event -
Resources
Game accessibility guidelines
Designing to Minimize Simulation Sickness in VR Games | GDC Vault
VR & accessibility | Gamasutra
Harding FPA
OpenDyslexia
FS Me
Music used in this episode
Puzzle Pieces, Lee Rosevere
Substory Theme A (Yakuza 0)
Dynamic Theme Music (Life is Strange: Before the Storm)
Zen 4 (Life is Strange: Farewell)
Main Menu (Life is Strange: Before the Storm)